Showing posts with label indiegame. Show all posts
Showing posts with label indiegame. Show all posts

Friday, 7 December 2018

Chills - A 2D Top Down Survival Horror Indie Game - Devlog

Project Started: 5th December, 2018
Project End: -
Project Name: The Chills
Developer: Anamik Majumdar

5th February, 2018:
I have almost done most part of the game. Here is the official trailer of the game. You can wishlist the game on Steam right now.
Store page: https://store.steampowered.com/app/1008140/The_Chills/



28th December, 2018:
I made a lot of progress within these weeks. I will post little by little every single day to let you know how things are progressing. I have added some of the features mentioned below:
1. Added lighting effects in the game.
2. Added more furniture, lights and lots of props.

I am currently working on new characters which I will show later. For the time being, here is an image:


7th December, 2018:
I have started working on a new indie game which is a 2D Top down Survival horror game. The game is just started and I am currently designing the very first level of the game. After creating so many platformers I have decided to make a game of different genre which is based on the dark theme. I am going to make it as good as I can. Wish me luck guys! :D

Here is a raw image of the level I am currently building. It looks pretty amateurish but well, it will take some good amount of work to make it look great. I will show it anyway.
 More updates coming soon! I will try my best to post every day.

Tuesday, 19 September 2017

Keatz The Lonely Bird Indie 2D Platform Action Game - Destroy The Water Turret - Septerber 19 2017

September 19, 2017:
Development Progress: 50%
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Hello world,

Today, I have introduced some important features in the game, Keatz: The Lonely Bird. When I was working on the level design, some features were missing like there were no instructions available, nor there was a screen shake effect implemented at that time. So, I had to modify code and got it to work readily. 

Designing the level was fun and it was a great experience. When I started working on designing level, it was like an empty world with only placeholder images and non-animated character sprites. But later, I replaced them with actual textures, character art and so on. I have also added some lighting effect to the level to make it look as attractive as possible. 

In the previous post I had mentioned that I had added parallax motion effect which has drastically improved the visuals of the game. There are also some jumping woods where the player can jump over with an aim of jumping higher than player's normal jumping abilities. Besides, there are saws, thorns and water areas. However, one must be very careful as the player will die if immersed in water since it is a bit deeper. 

Now, I would like to add a gameplay video showing the level which I have explained above. The visuals are more meaningful than the writing itself and it is quite natural and a great idea to have a video linked in this blog post. Here you go:

Friday, 15 September 2017

Keatz The Lonely Bird Indie Game Development Update September 16-2017 - Introducing Parallax Effect

 
Hello world,
From today, I, the developer of Keatz: The Lonely Bird game, will continuously post new topics instead of posting in the same page which becomes hard to scroll down and see all the updates again and again. There will be different kinds of blog posts at least once per week with new content, updates and patches. Since, I am the only one operating both anamikmajumdar.net and amaxang-games.com websites, it becomes hard to get some time to keep them updated but I try my best to find out an ideal time for this. 
September 16, 2017:
Development Progress: 50%
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Today, I have introduced Parallax Motion effect which seems to be one of the best feature of a platformer. I actually got this suggestion from one of the Facebook groups which let me to believe that it would be a cool feature to have especially in outdoor levels. 
The benefit of adding Parallax motion effect to the levels is that it makes the motion effect realistic and gives it a 3D feel. I have also noticed this effect in the old school games like Mario, Sonic and it was an important feature which I missed when I had worked on my first game.  
Here is an example of a gif without parallax effect and another one with parallax effect demonstrating one of the levels in Keatz: The Lonely Bird indie game:
Without Parallax effect:
With Parallax effect:
 
According to gif images shown above, the differences are distinctively visible. Besides, the second one looks realistic and far better than the first one. This concludes that the feedback which I had received from one of the users on Facebook was really helpful and at the same time, I have learned something awesome and it will be helpful for my future projects also. 

Game development process is all about learning new stuffs, experimenting with new features and game mechanics. The parallax motion effect was initially introduced in cut scenes way before I received any feedback and I was not ready to introduce that feature in levels that time. To be honest, I introduced it at the later stage of development when I was going through the feedback/bugs list.

Here is a gif showing the parallax effect in one of the cut scenes of the game. This might look better because I have introduced three different layers of parallax motion effect in the background:

Finally, the parallax motion effect has changed the look and feel of the game completely. I will keep this feature in mind while making my next platformer with outdoor levels or even in some weird levels. Who knows? I make weird games too.

I hope that you have enjoyed this article and if you really like it please consider subscribing to the newsletter HERE and I will send you special discount coupons and news regarding new game releases or you can try out my other games HERE.

More updates will be available in the next #screenshotsaturday and before that too . Until then, stay tuned and see you next time. See ya!