Monday, 13 February 2017

Steam Greenlight Being Removed And Replaced By Steam Direct - The Consequences

Hello everyone,

Today I will be talking about the changes which Steam, the world's largest PC gaming platform, is going to undertake in the coming months(Spring precisely). 

 Clearly, Valve has decided to remove Steam Greenlight system in which all the players were allowed to vote and share their opinions based on what they saw from video trailers and screenshots. 

Advantages of Steam Greenlight Campaign:

1. Basically, Steam Greenlight is a best place for the developers and gamer to connect with each other and  the developers can build a community of interested players before the launch on Steam. This was a process of marketing and getting exposure before the game is considered for selling on Steam.

2. Steam Greenlight helped developers getting feedback from interested players for improving their project.

3. The low-entry fee also encouraged small studios and even individual developers to put their games on Steam Greenlight for consideration.

A system always have disadvantages too, Steam Greenlight, for instance. For these years, the Steam Greenlight has loosened its barrier and criteria. That means, 50000 votes were no longer required to get greenlit on Steam. Only 300 votes were sufficient enough to get Greenlit. The lower entry fee(one-time fee) and less votes requirements had some disadvantages:

1. Most of the asset-flippers, spammers, and kid developers started putting their games on professional storefront which filled the market with crappy, and awful games and also hurting the original, hardworking developers who were trying their best to put their games on Steam store or even get significant visibility and sales. The good games are always getting buried under the crappy titles and also making it hard to get noticed for real developers.

2. The Greenlight system were also abused by some developers through votes in exchange of free keys.

3. Some joke submissions for a quick buck and thereby, abusing the system.

To cope up with these problems and abuses and to keep joke submissions away, Valve came up with a new system called "Steam Direct" replacing the current system called "Steam Greenlight". So, I will discuss the advantages and dis-advantages of Steam Direct. 

So, what are they saying about Steam Direct?

 Valve wants to make this process better but at the same time, it might have some negative sides too. We can now make assumptions based on the information presented by the representative of Valve. 

What is Steam Direct?
Steam Direct ,as per my knowledge goes, is a process of getting developer's games on Steam on a fee per title basis. Steam Greenlight was a one-time fee and the developers were allowed to upload as many projects as they wanted on Steam Greenlight and that's not the case here.
Steam Direct will be having an entry fee which according to them, will vary between $100 and $5000. Here comes the conflict and the smaller and individual developers are now questioning their sanity. Let us discuss more on advantages of the Steam Direct first.

Advantages of "Steam Direct" publishing process(to be introduced this Spring, 2017):

1. According to Valve, the increase in the entry barrier fee, suppose, $5000, will stop the spammers, joke game developers and asset flippers from entering their store and the store will be having quality games from real and original developers who are working hard to make great games.

2. The distribution process will become more direct. That means, according to Valve, due to the sheer volume of games being submitted per day, it has become impossible for them to curate all the games. That's why they have decided to introduce this large fee in order to stop the crappy games to enter the professional storefront and will not undergo any voting requirement. Once the fee is paid, the developers can release their game on Steam store without any QA.

3. If the entry barrier is low for instance $100 per app submission it will be very much affordable to all kinds of developers whether the developer is an individual, a small indie studio or a big indie studio. 

But it is found that "Steam Direct" has more disadvantages:

These are the assumptions which might happen when "Steam Direct" publishing process goes live.

1. If the entry fee is high for instance $5000, it will probably keep the joke submissions away but not the asset flippers, and scammers who have enough money to waste on these things.

2. Another thing, if the fee is high, it will become impossible for many individual developers and small companies to get their games on Steam. The developers who works hard on their game but do not have enough money to get their games on Steam will lose their dreams of making something great for the world. If Valve does not allow small developers on their platform, there are always many alternatives like Itchio, and more new to come. However, Steam is a great platform to get more exposure as Steam has a large base of 14 million concurrent Steam users.

3. Increasing the Steam entry fee does not mean that it will stop all the asset flippers. The crappy games made by the rich developers can always pass this barrier. So, it will allow more crappy games on the professional storefront since there is no one on Valve's side to curate.

4. Last but not the least, the high entry fee will be a disaster for small studios and individual developers and especially for the developers from third world countries. The newbie developers who wanted to publish their first game has already become disappointed and if the fee is set to $5000, their dream is already killed in the first place. 

5. "Steam Direct" already proved the inability of Valve to curate the contents on Steam and also it will promote only AAA and big indie studio titles who have already become popular in the game industry. The rich becomes richer and the poor becomes poorer. That's how this system will work with such a high entry fee($5000).
Here is a great post by an Aspiring indie game developer who have provided his own personal view on the matter and I totally agree with him/her as an individual developer: https://www.reddit.com/r/Steam/comments/5tqfx9/my_thoughtsrant_on_steam_direct_as_an_aspiring/?st=iz40karq&sh=dc43f3f0
  
6. Now, if the fee is very low for instance $100 per app, it might get rid of joke submission because it is no longer a one-time fee. The developer will have to pay $100 per game. However, it can't stop rich developers from getting their crappy, asset flip games on Steam because they would pay the entry fee no matter how high or how low the fee is.
 
It's just the predictions that might happen if the entry fee per game is very high. This will scare all the small studios and individual developers away from Steam. 

Now all of us will have to wait for the pricing to be set by the Valve. Personally, I want the fee to be somewhere in between $100 to $250 per app. Anything above that will be overpriced at least for me living in the third world countries and even for some developers who are financially broke. I am not an asset flipper, nor a spammer. I make games by hard work and dedication and obviously with love. If Valve screws up with this there is no other choice but moving to another distribution platform.

Different developers have different opinions regarding this pricing fixation. But I have to agree with the statement given by the aspiring indie game developer
 
I am looking forward to the announcement of the pricing structure from Valve and I hope they will not scare away the small and individual developers. If any change is announced on Steam this blog post will be updated. Please feel free to provide your opinions regarding this system in the comments section.

Sunday, 13 November 2016

Keatz : The Lonely Bird - Devlog 2016-2017



Game Under Development: Keatz : The Lonely Bird
Date Started: 1st November, 2016
Date Ended: --
Game Development Progress: 50% [Beta]
Interested in this game: Follow Me on Twitter @AmaxangGames

Devlog:

19th September, 2017:
Water Turret needs to be destroyed! Read about the Water Turret post here: CLICK HERE!

16th September, 2017:
A new detailed blog post on Parallax motion effect published here: CLICK HERE!

15th September, 2017:
Many features have been added withing a whole month. Parallax effect is now present in the levels as well!
NOTE: I will post the new topics over the same game development progress and they will be more informative. All the links will be provided from this page only.

14th August, 2017:
Introducing a new companion of Keatz called Avalon. She is one and only best friend of Keatz who promised to support him to fight against the corruption. Here is a gif:
More updates to be provided very soon!

23rd July, 2017:
Introducing Laser Firing mode for the weapon of Keatz. The cave looks pretty scary. Right? Here are some robot who are installed here by Heavens's army in order to keep away Keatz for proceeding with his mission.
Once you kill them, you will receive yellow gems which is one of the rare gems available in Heavens.

More updates coming soon!

20th July, 2017:
Hello everyone,
I have started working on cave levels and I would like to present some screenshots here.


8th July, 2017:
Today, I am going to add some screenshots only(no gifs) for the cave level of Keatz The Lonely Bird. I will launch a crowdfunding campaign for Keatz The Lonely Bird very soon on Indiegogo. I hope it goes well. Stay tuned for more updates!

1st July, 2017:
Today, I am going to present the very first Boss level of Keatz game. There is a giant enemy which uses a rocket launcher weapon to kill the main character. This is by far the most important and dangerous battle for Keatz against enemies. Here is a gif image showing the part of the Boss battle. #screenshotsaturday




29th June, 2017:
Today I am working on assets for the upcoming levels of Keatz - The lonely bird game. I am trying my best to improve the artwork. Here is the latest pixel art I am working on:

Stay tuned for more future updates!

28th June, 2017:
Today I have worked on Achievement system where the player can see all the items or features he/she owned till that moment. There are 5 different items available in the whole game which will be required at a later stage. Here is screenshot of the achievement screen given below:
  

25th June, 2017:
I have worked on 7th level which is one of the boss's level where the player needs to defeat the boss in order to get some special items and to move on to the next level. There is a great surprise waiting for you guys in the end. 
Features added or improved for Alpha V0.0.6:
- Improved enemy AI and adding line of sight feature which enables enemies to see the player through a distance and act accordingly.
- Added and improved graphics quality.
- Improving level design for the forest level. 
After finishing the forest level, I will start working on the mysterious Heavens's cave where the player have to explore many secret items, unlocking or hacking security system and move on anyway. More features to be implemented soon! 
Here are some gifs and screenshots of the progress (V0.0.6 Alpha):


17th June, 2017:
Today, I have introduced rocket launcher mode for Keatz - The Lonely Bird game. I have decided to introduce more firing modes like laser mode and also spinner blades which are capable of killing multiple enemies at once! Stay tuned for more updates! With the next update, Laser mode will be introduced.


7th June, 2017:
I have been making progresses by creating assets for the village levels. Here is a tree on which I am currently working. I am trying to make it as good as possible. Keatz The Lonely Bird will be having a better graphics in terms of quality and should attract more players for this game. We have a plan to launch this game at the end of 2017. 
Here is the image:

 
28th May, 2017:
Today, I have released a new short teaser gameplay video for this game. Please take a look here: 

 
 More updates are coming soon! Stay tuned guys!

13th April, 2017:
After a long silence for about a month, the game is slowly being developed. However, the cover image is now up! You can see the different locations in only one cover image of Keatz The lonely bird. 
 
More updates coming soon! Stay tuned! and Follow me on Twitter for updates!

3rd February, 2017:
I am now working on the cut scenes after the Dream world level. Dream world level will be demonstrated in the next update. Meanwhile, I will discuss about the cut-scenes for Heavens Forest Level. 

The parallax motion provides more depth to the visuals. It seems as if the motion is in 3D but actually it is in 2D. This presents a more or less realistic effect in the game. I will experiment more on this effect and making visual effects better 

 
The trees and the distant objects are in parallax motion. Please note that the animation below is in 10 frames/second and hence it is lagged. Such motion is shown in the gif image below:
   
More updates - coming soon! 

21st January, 2017:
I am currently adding more stuffs in levels and working on level design. Today I want to show a few screenshots of the game. Next week, I will upload a short gameplay video of the third level. I will start working on Dream world levels. Dream levels are unique small levels which is pale in color and has quite different mechanics than other normal levels. These levels are associated with storyline and cut scenes.
More updates will be provided next week! Stay tuned guys!
Here are two screenshots of third level:



15th January, 2017:
I have finally changed the name of the game from Kiwix to Keatz : The Lonely Bird. This will be the final name of this game and it will not be changed again in the future if it's not necessary. I will keep providing updates from time to time.
 
14th January, 2017:
Today, I have added some new traps like rotating blades, and more turret. Here is a short gameplay showing the second level of Kiwix. I will start designing the third level after I finish this one. 
Features added:
- Some new bots and bots which through plasma along with deadly missile.
- A new rotating ground blade which is pretty dangerous.
- Some woods fitted inside the walls used for jumping at a greater height than usual.
- A new enemy(Red feathers) which has a greater firing rate.
- Death animation + Screen shake effect.
- More features to be added in the following update.
Here is the gif:

31st December, 2016:
Today is the final day of the year of 2016 but it's not the final post. I had uploaded a post on Facebook with the previous update and got some valuable feedback to improve the gameplay and particle effects. Today, I have worked all day long to introduce blood/gore effect, and other particle effects. This has changed the look of the game, Kiwix. 
Future plans of Kiwix project:
- Introducing more enemy characters,
- Water system.
- More traps.
- More levels to be added.
- There will be three difficulty modes including, Easy, Medium and Hard.
Here is the gameplay from today's work:


30th December, 2016:
Kiwix is currently under active development. As a one-man studio, this is very difficult to keep up with everything. It takes much time to introduce new game mechanics. However, I have already made some progress in development. Please take a look at the gif given below which shows small gameplay of the game. 
Features added:
-Some soldier birds.
-Turrets.
-Health and other GUI.
-Some equipment like health, ammo, etc.    
More features are coming soon with every update. Current version is Alpha V0.0.1.

 

14th November, 2016:

Hello everyone, I am the developer of Kiwix and I have initiated this project on 1st November, 2016 officially and since then, I have been working on this title slowly and steadily. Kiwix is an upcoming side-scrolling platform action game based on the story of the bird called Kiwi who have been looked down upon by all the other birds in the world. This was due to the inability of Kiwi to fly like other birds can. Everyone left her alone in the dark forest and there was no one beside her to comfort her and they did not even care about her anymore. One day, she would find a bird, who was also flightless and they would become the best friends ever. Her name was Tiwi. Although she promised her not to leave her side again like others did, Kiwi had to face an inevitably tragic incident. 
The full story will be exposed when the game is at least 50% done.

As you can see, this game will be very very small and is based on a cute short story. It has been primarily targeted for PC platform and will most probably be available on Steam someday. However, I will try my best to keep you updated with details about the development based on how far the progress have been made. I have started working on some major game mechanics, working on some graphics, programming and all sorts of things. 

Thanks for reading! If you are interested in this game and want to keep the track of development progress, please feel free to subscribe or bookmark the page. Thanks!